Decrease picom's transparency
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@ -100,9 +100,8 @@ frame-opacity = 0;
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inactive-opacity-override = false;
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opacity-rule = [
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"88:class_g = 'St'",
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"85:class_g = 'Polybar'",
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"80:class_g = 'Rofi'"
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"95:class_g = 'St'",
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"95:class_g = 'Rofi'"
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];
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# Dim inactive windows. (0.0 - 1.0)
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@ -177,7 +176,7 @@ detect-client-opacity = true;
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refresh-rate = 0;
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# Vertical synchronization: match the refresh rate of the monitor
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vsync = true;
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vsync = "opengl-swc";
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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